and probably if world is unloaded(i think that's the term) then decrease rate of (food) depletion. (grumble?(not sure what grumble is/does) and refuse rent. ![]() deplete (object type(food)) a certain amount over a certain amount of seconds.Īnd I guess I'd also need if (object type(food)) = 0 then. The idea ultimately would be to implement NPC hunger to add work to colonies.īasically -> if object is present and holds (object type(food)) and other criteria (door, light)are filled, then spawn tenant.Īlso. My idea would be to have a certain object be required, or to have a container with a certain object type in it. I have a general idea how the code should work, but I guess doing it is different. Though the problem with this is I'm not sure how to go about that. Now what I'd be interested in doing is having some custom colony tag criteria. ColonyTagCriteria is what makes them spawn.
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